Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
23 |
A sudden war destroys Dewey Teague's trade routes and contacts, forcing Dewey Teague to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Agent (Intelligence). |
3 |
24 |
Established a network of contacts. Gain 2 contacts. |
3 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
30 |
Given specialist training in vehicles. |
4 |
31 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
32 |
Advanced training in a specialist field. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Agent (Intelligence) rank 3. |
6 |
35 |
Continued as Agent (Intelligence). |
6 |
38 |
Scarred. Fully recovered. |
7 |
38 |
Became a Entertainer (Performer). |
7 |
41 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
8 |
42 |
Voluntarily left Performer |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
46 |
Find valuable salvage. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
50 |
Victim of a crime |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
54 |
Attacked by enemies that Dewey Teague easily defeat. |
10 |
54 |
Gain Enemy if Dewey Teague don't already have one. |
10 |
54 |
Promoted to Drifter (Scavenger) rank 1. |