Detective Diana Atkins  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 57 F 1 (-2) 5 (-1) 7 (0) 9 (1) 7 (0) 7 (0)157977
Indifferent, Melancholy, Dull eyes
 
Skills
Admin 0
Advocate 2
Broker 0
Diplomat 0
Electronics (Computers) 1
Flyer (Ornithopter) 1
Gun Combat 0
Gunner 0
Investigate 2
Jack-of-All-Trades 3
Leadership 1
Melee (Blade) 1
Persuade 1
Profession (Sports) 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 01
Believer Missionary/Humanitarian Team Leader23
Navy Line/Crew Crewman02
Agent Law Enforcement Detective34
 
Name Type Affinity Enmity Power Influence Species
Ava Pettitt Ally 4 0 3 1 Luriani (F/22)
Odell Ahern Ally 4 0 5 5 Dolphin, Imperium (M/31)
Harve Steen Rival 0 2 1 2 Dynchia, Imperium (M/84)
Alberto Mccoy Rival 2 4 1 1 Dynchia, Imperium (M/13)
Very bad falling out.
Jason Price Ally 3 0 4 3 Dynchia, Imperium (M/62)
Lela Gilbert Contact 2 0 2 2 Humaniti (F/78)
Peebawe Pa-deb E-ap Contact 1 1 2 2 Bwap (M/57)
Peebawe Pa-deb E-ap’s relationships have begun to affect the character.
Phebe McLean Contact 3 0 1 2 Ziadd (F/42)
Tommy Kinghead Contact 0 1 3 3 Dynchia, Imperium (M/50)
Esta Buckman Contact 1 1 0 1 Swanfeh (F/30)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 A revolution, attack or other unusual event throws Diana Atkins's life into chaos, forcing Diana Atkins to leave the planet.
2 20 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 21 Diana Atkins is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
2 24 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 24 Continued as Believer (Missionary/Humanitarian).
3 27 Diana Atkins secretly provide religious rites for a dying leader or noble, although they do not share Diana Atkins's faith. Gain an Ally in the family and a Rival who disagrees with Diana Atkins's choice.
4 28 Continued as Believer (Missionary/Humanitarian).
4 32 Diana Atkins accepted an offer of inducements to betray Diana Atkins's faith. Gain 190,000 in cash.
4 32 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
5 32 Became a Navy (Line/Crew) with the new title Crewman.
5 33 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 36 Continued as Navy (Line/Crew).
6 40 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 40 Forced to muster out.
7 40 Failed to qualify for Corporate Agent (Agent).
7 40 Submitted to the draft.
7 40 Became a Agent (Law Enforcement) with the new title Rookie.
7 43 Established a network of contacts. Gain 2 contacts.
7 44 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
8 44 Continued as Agent (Law Enforcement).
8 47 Rewarded for a successful mission.
8 48 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
9 48 Continued as Agent (Law Enforcement).
9 50 Established a network of contacts. Gain 3 contacts.
9 52 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
10 52 Continued as Agent (Law Enforcement).
10 56 Accepted a deal with criminal or other figure under investigation.
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