Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Diana Winn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Flight (Navy). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A good deal ensures Diana Winn is living the high life for a few years. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
37 |
An assassin attempts to end Diana Winn's life. |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Failed to qualify for Performer (Entertainer). |
6 |
37 |
Switched to Drifter (Barbarian). |
6 |
41 |
Betrayed by a friend. One of Diana Winn's Contacts or Allies betrays Diana Winn, ending Diana Winn's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Switched to Noble (Dilettante) with the new title Wastrel and previous rank. |
7 |
45 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
8 |
45 |
Voluntarily left Dilettante |
8 |
45 |
Returned to Drifter (Wanderer). |
8 |
47 |
A new romantic starts. Gain an Ally. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
51 |
Suffer from a life-threatening illness. |
10 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
55 |
Diana Winn is chosen to represent Diana Winn's faith in a vid show or other highly public forum. |
10 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |