Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Dianne Hughes's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
26 |
Opponents of Dianne Hughes's belief system ambush Dianne Hughes. |
2 |
26 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
3 |
26 |
Switched to Merchant (Broker). |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Became a Agent (Intelligence). |
5 |
34 |
Given specialist training in vehicles. |
5 |
35 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
35 |
Voluntarily left Intelligence |
6 |
35 |
Failed to qualify for Courier (Scout). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Dianne Hughes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
47 |
Attacked by enemies that Dianne Hughes easily defeat. |
8 |
47 |
Gain Enemy if Dianne Hughes don't already have one. |
8 |
47 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
47 |
Continued as Drifter (Barbarian). |
9 |
50 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
50 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Dianne Hughes faith is shaken. |