Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Betrayed by a friend. One of Dollie Campbell's Contacts or Allies betrays Dollie Campbell, ending Dollie Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
5 |
32 |
Failed to qualify for Pirate (Rogue). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Established a network of contacts. Gain 1 contacts. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Befriended by a senior agent. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Go undercover to investigate an enemy. |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Rewarded for a successful mission. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Citizen (Worker). |
9 |
50 |
Dollie Campbell's business expands, Dollie Campbell's corporation grows, or the colony thrives. |
10 |
52 |
Continued as Citizen (Worker). |
10 |
54 |
Dollie Campbell's business expands, Dollie Campbell's corporation grows, or the colony thrives. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |