Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Drafted into Merchant Marine |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Gained a contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Embroiled in legal trouble. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Courier (Scout). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Make an unexpected connection outside Elizebeth Ford's normal circles. Gain a Contact. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Scholar (Scientist). |
9 |
54 |
Make a breakthrough in Elizebeth Ford's field. |