Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Elizebeth Simmmons botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Psychologically damaged by Elizebeth Simmmons's time in the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Elizebeth Simmmons's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elizebeth Simmmons fail to help. Gain an Enemy. |
2 |
24 |
Severely injured. Owe 10,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
35 |
Accepted a deal with criminal or other figure under investigation. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
38 |
Elizebeth Simmmons's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
38 |
Failed to qualify for Courier (Scout). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
44 |
Elizebeth Simmmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
49 |
Offered job by a patron. Now owe him a favor. |
10 |
50 |
Became a Entertainer (Journalist). |
10 |
54 |
Win a prestigious prize. |
10 |
54 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |