Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
A series of bad deals and decisions force Emilia Hicks into bankruptcy. Emilia Hicks salvages what Emilia Hicks can. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
29 |
Spend several years jumping from world to world in Emilia Hicks's scout ship. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Serve as the courier for an important message from the Imperium. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
35 |
Emilia Hicks's ship is damaged, and Emilia Hicks have to hitch-hike Emilia Hicks's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 4 Contacts. Gain 3 Enemies. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
42 |
Voluntarily left Surveyor |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
A new romantic starts. Gain an Ally. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Emilia Hicks aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
48 |
Switched to Drifter (Barbarian). |
9 |
52 |
Emilia Hicks do not know what happened to Emilia Hicks. There is a gap in Emilia Hicks's memory. |
10 |
52 |
Failed to qualify for Merchant Academy. |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
54 |
Life ruined by a criminal gang. Gain the gang as an Enemy |