Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Join a social movement. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
27 |
Enid Hill have been following false teachings! |
3 |
27 |
Became a Scout (Explorer). |
3 |
31 |
Enid Hill have no idea what happened to Enid Hill – they found Enid Hill's ship drifting on the fringes of friendly space. |
4 |
31 |
Became a Merchant (Free Trader). |
4 |
33 |
Make an unexpected connection outside Enid Hill's normal circles. Gain a Contact. |
4 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
35 |
Continued as Merchant (Free Trader). |
5 |
36 |
Smuggle illegal items onto a planet. |
6 |
39 |
Continued as Merchant (Free Trader). |
6 |
40 |
Embroiled in legal trouble. |
7 |
43 |
Continued as Merchant (Free Trader). |
7 |
47 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
47 |
Continued as Merchant (Free Trader). |
8 |
51 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
9 |
51 |
Continued as Merchant (Free Trader). |
9 |
53 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
55 |
Promoted to Merchant (Free Trader) rank 4. |
9 |
55 |
Forced to muster out. |