Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Special assignment or duty on board ship. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
30 |
Erma Commins discover a world, item or information of worth to the Imperium. |
4 |
32 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Courier (Scout). |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
33 |
Erma Commins have no idea what happened to Erma Commins – they found Erma Commins's ship drifting on the fringes of friendly space. |
6 |
33 |
Failed to qualify for Free Trader (Merchant). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Marine (Marine Support) with the new title Marine. |
6 |
36 |
Nearly killed. |
7 |
36 |
Became a Citizen (Corporate). |
7 |
37 |
A new romantic starts. Gain an Ally. |
7 |
40 |
Promoted to Citizen (Corporate) rank 1. |
8 |
40 |
Voluntarily left Corporate |
8 |
40 |
Became a Merchant (Broker). |
8 |
41 |
Make an unexpected connection outside Erma Commins's normal circles. Gain a Contact. |
8 |
44 |
Promoted to Merchant (Broker) rank 1. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
47 |
A new romantic starts. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Broker). |
10 |
52 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Continued as Merchant (Broker). |
11 |
56 |
Promoted to Merchant (Broker) rank 2. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |