Retired 2nd Officer Erma McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 57 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 8 (0)111568
Tolerates disorder
 
Skills
Athletics 0
Broker 3
Deception 1
Drive (Hovercraft) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Investigate 1
Language (Floriani (Florian League)) 1
Mechanic 2
Medic 0
Melee 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 0
Science (Social Sciences/History) 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Private01
Scholar Field Researcher 12
Agent Corporate Agent Agent12
Drifter Wanderer 11
Merchant Merchant Marine 2nd Officer45
 
Name Type Affinity Enmity Power Influence Species
Pa-e-Webpa Abse-we Enemy 0 0 3 1 Bwap (F/17)
Pathebka-Ko-wat Ally 3 0 3 0 Bwap (M/57)
Pathebka-Ko-wat is a questionable figure such as a criminal, pirate or disgraced noble.
Harmon Mckinney Rival 1 3 1 5 Tapazmal (M/40)
Marlene Roan Enemy 0 1 0 1 Tapazmal (F/19)
Cecile Jenkins Enemy 0 3 3 1 Dynchia (F/16)
Cecile Jenkins is in desperate trouble and could use the character’s help.
Scarlett Watts Enemy 0 3 1 3 Tapazmal (F/78)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 22 Unit is slaughtered in a disastrous battle, for which Erma McDermot blame Erma McDermot's commander. Gain commander as Enemy.
2 22 Became a Scholar (Field Researcher).
2 24 A new romantic starts. Gain an Ally.
2 26 Promoted to Scholar (Field Researcher) rank 1.
3 26 Continued as Scholar (Field Researcher).
3 28 A disaster leaves several injured, and others blame Erma McDermot, forcing Erma McDermot to leave Erma McDermot's career. Gain a Rival.
3 28 Severely injured. Fully recovered. Owe 10,000 for medical bills.
4 28 Became a Agent (Corporate Agent).
4 29 Go undercover to investigate an enemy.
4 29 A police detective or rival criminal forces Erma McDermot to flee and vows to hunt Erma McDermot down. Gain an Enemy.
4 32 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
5 32 Continued as Agent (Corporate Agent).
5 33 Nearly killed. Fully recovered. Owe 6,250 for medical bills.
6 33 Became a Drifter (Wanderer).
6 36 Drafted into Merchant Marine
6 37 Promoted to Drifter (Wanderer) rank 1.
7 37 Became a Merchant (Merchant Marine) with the new title Crewman.
7 38 Given advanced training in a specialist field
7 41 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 41 Continued as Merchant (Merchant Marine).
8 45 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 45 Continued as Merchant (Merchant Marine).
9 47 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
9 49 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 49 Continued as Merchant (Merchant Marine).
10 50 Embroiled in legal trouble.
10 53 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
11 53 Aging Crisis. Owe 20,000 for medical bills.
11 53 Retired at age 53.
11 53 Continued as Merchant (Merchant Marine).
11 55 Scarred. Owe 1,250 for medical bills.
12 55 Aging Crisis. Owe 50,000 for medical bills.
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