Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
29 |
Eulalia Mcarty learn something Eulalia Mcarty should not have – a corporate secret, a political scandal – which Eulalia Mcarty can profit from illegally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Hard times caused by a lack of interstellar trade costs Eulalia Mcarty Eulalia Mcarty's job. |
5 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
31 |
Returned to Drifter (Scavenger). |
5 |
34 |
Survived a risky adventure but gained nothing. |
6 |
35 |
Continued as Drifter (Scavenger). |
7 |
39 |
Continued as Drifter (Scavenger). |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
51 |
Attacked by enemies and injured. |
9 |
51 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
9 |
51 |
Gain Enemy if Eulalia Mcarty don't already have one. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Failed to qualify for Corporate (Citizen). |
10 |
51 |
Switched to Drifter (Barbarian). |
10 |
53 |
Betrayed by a friend. One of Eulalia Mcarty's Contacts or Allies betrays Eulalia Mcarty, ending Eulalia Mcarty's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
Eulalia Mcarty is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |