Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Good fortune |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Faye Harper run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Faye Harper's ship is ambushed by enemy vessels. Faye Harper successfully ran to the jump point. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
38 |
Serve as the courier for an important message from the Imperium. |
5 |
38 |
Promoted to Scout (Surveyor) rank 2. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
42 |
Psychologically damaged by Faye Harper's time in the scouts. |
7 |
42 |
Switched to Drifter (Barbarian). |
7 |
46 |
Suffer from a life-threatening illness. |
8 |
46 |
Became a Citizen (Colonist). |
8 |
50 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
9 |
50 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
50 |
Returned to Drifter (Barbarian). |
9 |
54 |
Offered job by a patron. Now owe him a favor. |