Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Spend several years jumping from world to world in Flo Mendoza's scout ship. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Flo Mendoza inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
29 |
Advanced training in a specialist field |
3 |
29 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
4 |
29 |
Continued as Marine (Marine Support). |
4 |
32 |
Assigned to the security staff of a space station. |
5 |
33 |
Continued as Marine (Marine Support). |
5 |
37 |
A mission goes wrong; Flo Mendoza and several others are captured and mistreated by the enemy. Gain Flo Mendoza's jailer as an Enemy. |
6 |
37 |
Failed to qualify for Corporate Agent (Agent). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
40 |
Flo Mendoza run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Imperial trade restrictions force Flo Mendoza out of business. |
9 |
47 |
Failed to qualify for Merchant Academy. |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Switched to Marine (Ground Assault) with the new title Lieutenant and previous rank. |
9 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
49 |
Birth or Death involving a family member or close friend. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |