Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
An investigation, tour, project or expedition goes wrong, stranding Florence Watkins far from home. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Embroiled in legal trouble. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Given advanced training in a specialist field |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Smuggle illegal items onto a planet. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Florence Watkins's business or ship thrives. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Given advanced training in a specialist field |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Risk Florence Watkins's fortune on a possibility lucrative deal and win. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Make an unexpected connection outside Florence Watkins's normal circles. Gain a Contact. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Became a Rogue (Enforcer). |
10 |
55 |
Betrayed by a friend. One of Florence Watkins's Contacts or Allies betrays Florence Watkins, ending Florence Watkins's career. That Contact or Ally becomes a Rival or Enemy. |