Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Freddie Carpenter's work ends up coming home with Freddie Carpenter, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Infantry (Army). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Freddie Carpenter do not know what happened to Freddie Carpenter. There is a gap in Freddie Carpenter's memory. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
34 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Contact with Government. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 4. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
41 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
8 |
41 |
Became a Scholar (Physician). |
8 |
42 |
Advanced training in a specialist field. |
9 |
45 |
Continued as Scholar (Physician). |
9 |
48 |
An expedition or voyage goes wrong, leaving Freddie Carpenter stranded in the wilderness. |
10 |
48 |
Returned to Drifter (Scavenger). |
10 |
49 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
53 |
Freddie Carpenter aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Retired. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |