Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Gain Enemy if Gay Porter don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Scavenger). |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Survived a risky adventure but gained nothing. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Became a Agent (Corporate Agent). |
7 |
43 |
Gay Porter went above and beyond the call of duty. |
7 |
46 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
46 |
Continued as Agent (Corporate Agent). |
8 |
47 |
Gay Porter's work ends up coming home with Gay Porter, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
47 |
Failed to qualify for Colonist (Citizen). |
9 |
47 |
Switched to Drifter (Wanderer). |
9 |
48 |
Gay Porter do not know what happened to Gay Porter. There is a gap in Gay Porter's memory. |
10 |
48 |
Became a Merchant (Broker). |
10 |
51 |
Make an unexpected connection outside Gay Porter's normal circles. Gain a Contact. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Voluntarily left Broker |
11 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Opponents of Gay Porter's belief system ambush Gay Porter. |
11 |
56 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |