Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Scout (Explorer). |
2 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
31 |
Became a Rogue (Enforcer). |
3 |
32 |
Betrayed by a friend. One of Gertrude Stanway's Contacts or Allies betrays Gertrude Stanway, ending Gertrude Stanway's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
32 |
Became a Drifter (Scavenger). |
4 |
33 |
Gertrude Stanway do not know what happened to Gertrude Stanway. There is a gap in Gertrude Stanway's memory. |
5 |
33 |
Switched to Scout (Courier) with previous rank. |
5 |
36 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Continued as Scout (Courier). |
6 |
40 |
Perform an exemplary service for the scouts. |
7 |
41 |
Continued as Scout (Courier). |
7 |
45 |
Gertrude Stanway's ship is ambushed by enemy vessels. Gertrude Stanway successfully ran to the jump point. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Gertrude Stanway aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
47 |
Switched to Drifter (Wanderer). |
9 |
48 |
Suffer from a life-threatening illness. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
52 |
Moved to a new world. |
11 |
55 |
Birth or Death involving a family member or close friend. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |