Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Established a network of contacts. Gain 3 contacts. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Hazel Payne went above and beyond the call of duty. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Befriended by a senior agent. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Go undercover to investigate an enemy. |
7 |
43 |
Hard times caused by a lack of interstellar trade costs Hazel Payne Hazel Payne's job. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 6 with the new title Commissioner. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
49 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
49 |
Became a Drifter (Barbarian). |
9 |
51 |
Betrayed by a friend. One of Hazel Payne's Contacts or Allies betrays Hazel Payne, ending Hazel Payne's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
51 |
Became a Scout (Courier). |
10 |
55 |
Hazel Payne's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hazel Payne fail to help. Gain an Enemy. |
10 |
55 |
Psychologically damaged by Hazel Payne's time in the scouts. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |