Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
A good deal ensures Hazle Bain is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Explorer). |
4 |
34 |
When dealing with an alien race, Hazle Bain botch an opportunity to gather extra intelligence about them. |
4 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
37 |
Psychologically damaged by Hazle Bain's time in the scouts. |
6 |
37 |
Switched to Merchant (Broker). |
6 |
38 |
Smuggle illegal items onto a planet. |
6 |
41 |
Promoted to Merchant (Broker) rank 1. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
45 |
Make an unexpected connection outside Hazle Bain's normal circles. Gain a Contact. |
8 |
45 |
Continued as Merchant (Broker). |
8 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
49 |
Promoted to Merchant (Broker) rank 2. |
9 |
49 |
Continued as Merchant (Broker). |
9 |
51 |
Hazle Bain's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
51 |
Switched to Scout (Courier) with previous rank. |
10 |
52 |
Perform an exemplary service for the scouts. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |