Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Study Language (Oynprith (Droyne)) as a hobby. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Merchant (Broker). |
2 |
25 |
A sudden war destroys Iris Hand's trade routes and contacts, forcing Iris Hand to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
2 |
28 |
Promoted to Merchant (Broker) rank 1. |
3 |
28 |
Continued as Merchant (Broker). |
3 |
30 |
Make an unexpected connection outside Iris Hand's normal circles. Gain a Contact. |
4 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Continued as Merchant (Broker). |
5 |
37 |
Given advanced training in a specialist field |
5 |
40 |
Promoted to Merchant (Broker) rank 2. |
6 |
40 |
Continued as Merchant (Broker). |
6 |
42 |
Accused of a crime |
6 |
44 |
Forced to muster out. |
7 |
44 |
Became a Prisoner (Inmate). |
7 |
46 |
The warden takes an interest in Iris Hand's case. |
7 |
48 |
Paroled from prison. |
8 |
48 |
Became a Scout (Courier). |
8 |
51 |
Iris Hand discover a world, item or information of worth to the Imperium. |
8 |
52 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
52 |
Retired at age 52. |
9 |
52 |
Attempted to change assignments. |
9 |
52 |
Failed to qualify for Surveyor (Scout). |
9 |
52 |
Continued as Scout (Courier). |
9 |
54 |
Iris Hand's scout ship is one of the first on the scene to rescue the survivors of a disaster but Iris Hand fail to help. Gain an Enemy. |
9 |
54 |
Psychologically damaged by Iris Hand's time in the scouts. |
10 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |