Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
One of Jane Newman's pieces of art is stolen, and the investigation brings Jane Newman into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
24 |
An investigation, tour, project or expedition goes wrong, stranding Jane Newman far from home. |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
28 |
Betrayed by a friend. One of Jane Newman's Contacts or Allies betrays Jane Newman, ending Jane Newman's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Given advanced training in a specialist field |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Imperial trade restrictions force Jane Newman out of business. |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
37 |
Find valuable salvage. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
42 |
Drafted into Merchant Marine |
7 |
44 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
44 |
Returned to Merchant (Merchant Marine). |
8 |
47 |
Embroiled in legal trouble. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Returned to Drifter (Barbarian). |
9 |
50 |
Attempted a risky adventure and was wildly successful. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Drifter (Barbarian). |
10 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |