Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A series of bad deals and decisions force Jimmie Adams into bankruptcy. Jimmie Adams salvages what Jimmie Adams can. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
24 |
Gain Enemy if Jimmie Adams don't already have one. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Find valuable salvage. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Find valuable salvage. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
35 |
Encounter a Psionic institute. |
5 |
35 |
Tested for psionic powers |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
40 |
Become deeply involved in politics on Jimmie Adams's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
40 |
Continued as Noble (Dilettante). |
7 |
42 |
Inherit a gift from a rich relative. |
7 |
44 |
Promoted to Noble (Dilettante) rank 1. |
8 |
44 |
Continued as Noble (Dilettante). |
8 |
47 |
Moved to a new world. |
9 |
48 |
Continued as Noble (Dilettante). |
9 |
49 |
Victim of a crime |
9 |
52 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
10 |
52 |
Continued as Noble (Dilettante). |
10 |
56 |
Jimmie Adams manipulate and charm Jimmie Adams's way through high society. Gain a Rival and an Ally. |
10 |
56 |
Promoted to Noble (Dilettante) rank 3. |