Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Failed to qualify for Army Academy (Military Academy). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Failed to qualify for Army Support (Army). |
5 |
34 |
Switched to Drifter (Scavenger). |
5 |
35 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Attacked by enemies and injured. |
6 |
37 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
6 |
37 |
Gain Enemy if Joe Ford don't already have one. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Find valuable salvage. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Worker (Citizen). |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
45 |
Joe Ford run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
45 |
Switched to Drifter (Barbarian). |
9 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
50 |
Continued as Believer (Missionary/Humanitarian). |
11 |
52 |
Joe Ford is chosen to represent Joe Ford's faith in a vid show or other highly public forum. |
11 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |