Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Smuggle illegal items onto a planet. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Given advanced training in a specialist field |
6 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Scout (Explorer). |
8 |
48 |
Joe Pierce's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
8 |
50 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
50 |
Failed to qualify for Free Trader (Merchant). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Returned to Merchant (Merchant Marine). |
9 |
52 |
Smuggle illegal items onto a planet. |
9 |
54 |
Forced to muster out. |