Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
31 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Moved to a new world. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Voluntarily left Corporate Agent |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
39 |
Gain Enemy if Josie Washington don't already have one. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
43 |
Josie Washington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Entertainer (Artist). |
8 |
45 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
8 |
47 |
Promoted to Entertainer (Artist) rank 1. |
9 |
47 |
Continued as Entertainer (Artist). |
9 |
51 |
Gain a patron in the arts. Gain an Ally |
9 |
51 |
Promoted to Entertainer (Artist) rank 2. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Entertainer (Artist). |
10 |
54 |
Nearly killed. Owe 12,500 for medical bills. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |