Retired Supervisor Judy Hicks  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 57 F 2 (-2) 1 (-2) 1 (-2) 12 (2) 8 (0) 12 (2)211C8C
Communicative, Puckish
 
Skills
Admin 2
Advocate 0
Art (Creative) 0
Astrogation 0
Diplomat 1
Drive 0
Electronics 0
Flyer (Airship) 1
Gambler 1
Investigate 0
Melee (Grapple) 1
Persuade 1
Science (Space Sciences) 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Noble Administrator Supervisor23
Merchant Broker 02
Scout Courier 01
Scout Surveyor 01
Merchant Merchant Marine Crewman01
Drifter Wanderer 01
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Tanya Desmond Rival 1 1 2 1 Humaniti (F/79)
Paul Hunt Ally 2 0 3 0 Zhodani, Imperium (M/71)
Anna Hennessy Enemy 0 6 1 0 Darmine (M/52)
Merton Jennings Rival 2 2 2 2 Darrian, Imperium (M/66)
Baxter Powall Contact 0 1 0 0 Darmine (M/32)
Myron Cheyne Ally 4 0 1 1 Darmine (M/45)
Sammie Jacobs Rival 0 2 0 5 Darmine (F/26)
Sammie Jacobs was ruined by misfortune caused by the character.
 
Term Age History
1 18 Became a Noble (Administrator) with the new title Assistant.
1 19 Moved to a new world.
2 22 Continued as Noble (Administrator).
2 26 Judy Hicks manipulate and charm Judy Hicks's way through high society. Gain a Rival and an Ally.
2 26 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
3 26 Continued as Noble (Administrator).
3 27 Judy Hicks reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Judy Hicks sponge off Judy Hicks's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
3 30 Promoted to Noble (Administrator) rank 2 with the new title Supervisor.
4 30 Voluntarily left Administrator
4 30 Became a Merchant (Broker).
5 34 Continued as Merchant (Broker).
5 37 Bankrupted by a rival. Gain the other trader as a Rival.
6 37 Became a Scout (Courier).
6 39 Judy Hicks's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
7 41 Attempted to change assignments.
7 41 Switched to Scout (Surveyor) with previous rank.
7 43 Judy Hicks have no idea what happened to Judy Hicks – they found Judy Hicks's ship drifting on the fringes of friendly space.
8 43 Switched to Merchant (Merchant Marine) with the new title Crewman.
8 45 Birth or Death involving a family member or close friend.
9 47 Voluntarily left Merchant Marine
9 47 Became a Drifter (Wanderer).
9 50 Judy Hicks do not know what happened to Judy Hicks. There is a gap in Judy Hicks's memory.
10 50 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 53 Judy Hicks secretly provide religious rites for a dying leader or noble, although they do not share Judy Hicks's faith. Gain an Ally in the family and a Rival who disagrees with Judy Hicks's choice.
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 54 Retired at age 54.
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