Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Uncover a major conspiracy against Kathrine Ruth's employers. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Good fortune |
4 |
34 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
Gained a contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Physician (Scholar). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
42 |
Assigned to an assault on an enemy fortress. |
7 |
42 |
Continued as Marine (Ground Assault). |
7 |
45 |
A mission goes wrong; Kathrine Ruth and several others are captured and mistreated by the enemy. Gain Kathrine Ruth's jailer as an Enemy. |
8 |
45 |
Failed to qualify for Pirate (Rogue). |
8 |
45 |
Became a Drifter (Barbarian). |
8 |
47 |
Kathrine Ruth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
48 |
A new romantic starts. Gain an Ally. |
9 |
51 |
Graduated. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
55 |
Smuggle illegal items onto a planet. |