Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Voluntarily left Artist |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Failed to qualify for Free Trader (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Army (Infantry) with the new title Private. |
6 |
36 |
Thrown into a brutal ground war |
6 |
36 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
39 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
7 |
39 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Continued as Army (Infantry). |
7 |
40 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
40 |
Retired. |
8 |
43 |
Good fortune. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |