Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Lena Fleming foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Gained a contact. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Commanding officer takes an interest in Lena Fleming's career. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
38 |
During a battle, defeat or victory depends on Lena Fleming's actions. Lena Fleming actions lead to an honorabe discharge. |
6 |
38 |
Became a Agent (Corporate Agent). |
6 |
39 |
Moved to a new world. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
46 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
7 |
46 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
46 |
Voluntarily left Corporate Agent |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
50 |
Make an unexpected connection outside Lena Fleming's normal circles. Gain a Contact. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Befriend a useful ally in one sphere. Gain an Ally. |