Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
2 |
22 |
Failed to qualify for Artist (Entertainer). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Attempted a risky adventure and was injured. |
2 |
24 |
Nearly killed. Owe 30,000 for medical bills. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Gain Enemy if Lennie Phillips don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Nearly killed. Owe 45,000 for medical bills. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
35 |
A sudden war destroys Lennie Phillips's trade routes and contacts, forcing Lennie Phillips to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Failed to qualify for Colonist (Citizen). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
37 |
Attempted a risky adventure and was sent to prison. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Became a Prisoner (Inmate). |
7 |
42 |
Failed to escaped from prison. |
7 |
43 |
Promoted to Prisoner (Inmate) rank 1. |
8 |
43 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
45 |
Joined a prison gang |
9 |
47 |
Continued as Prisoner (Fixer). |
9 |
48 |
Beaten by a prison gang. |
9 |
48 |
Nearly killed. Owe 20,000 for medical bills. |
10 |
51 |
Returned to Prisoner (Inmate). |
10 |
55 |
Hire a new lawyer. |
10 |
55 |
Promoted to Prisoner (Inmate) rank 2. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |