Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
23 |
Failed to qualify for Merchant Academy. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
25 |
Leo Male do not know what happened to Leo Male. There is a gap in Leo Male's memory. |
4 |
25 |
Failed to qualify for Scientist (Scholar). |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
26 |
Amnesia. |
4 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
33 |
Suffer from a life-threatening illness. |
6 |
33 |
Returned to Citizen (Colonist). |
6 |
34 |
Hard times caused by a lack of interstellar trade costs Leo Male Leo Male's job. |
7 |
34 |
Became a Scout (Courier). |
7 |
35 |
When dealing with an alien race, Leo Male botch an opportunity to gather extra intelligence about them. |
7 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
38 |
Attempted to change assignments. |
8 |
38 |
Switched to Scout (Explorer) with previous rank. |
8 |
39 |
Psychologically damaged by Leo Male's time in the scouts. |
9 |
39 |
Returned to Drifter (Wanderer). |
9 |
40 |
Leo Male run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
40 |
Failed to qualify for Colonist (Citizen). |
10 |
40 |
Continued as Drifter (Wanderer). |
10 |
43 |
Suffer from a life-threatening illness. |
11 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
43 |
Retired at age 43. |
11 |
43 |
Retired. |
11 |
44 |
Gained a contact. |
12 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
53 |
Good fortune. |
14 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |