Initiate Lesa Peck  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 57 F 3 (-1) 4 (-1) 6 (0) 12 (2) 4 (-1) 5 (-1)346C45
Comfortable
 
Skills
Animals (Handling) 1
Art (Presentation) 0
Deception 3
Diplomat 1
Drive (Track) 1
Electronics 0
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Investigate 2
Language (Zdetl (Zhodani)) 1
Mechanic 2
Recon 0
Science (Social Sciences/Belief) 1
Science (Physical Sciences/Physics) 1
Seafarer 0
Stealth 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Special Agent44
Drifter Wanderer 01
Merchant Merchant Marine 4th Officer22
Drifter Barbarian 02
Believer Mainstream Believer Initiate11
 
Name Type Affinity Enmity Power Influence Species
Omie Barrett Contact 0 2 4 5 Urunishani (F/40)
Omie Barrett gains in power.
Gertie Jennings Contact 1 0 1 0 Dynchia (F/43)
Gertie Jennings is a member of an organisation which holds a generally opposite view of the Traveller.
Larkin Hall Contact 1 0 5 2 Azhanti (M/76)
Larkin Hall has negatively life-changing event.
Ethp Contact 2 2 1 0 Bwap (F/26)
Ethp has negatively life-changing event.
Orin Perez Enemy 0 5 2 3 Azhanti (M/29)
Thomas Soto Enemy 0 1 3 1 Azhanti (M/45)
Thomas Soto gains in influence.
Risoier Au Enemy 0 2 2 3 Aslan (F/50)
Velma Meyer Enemy 0 2 1 1 Lancian (F/83)
Velma Meyer gains in power and influence.
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 21 Rewarded for a successful mission.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 24 Advanced training in a specialist field.
2 26 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Corporate Agent).
3 27 Established a network of contacts. Gain 3 contacts.
3 30 Promoted to Agent (Corporate Agent) rank 3.
4 30 Continued as Agent (Corporate Agent).
4 31 Befriended by a senior agent.
4 34 Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent.
5 34 Voluntarily left Corporate Agent
5 34 Failed to qualify for Colonist (Citizen).
5 34 Became a Drifter (Wanderer).
5 37 Lesa Peck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 37 Failed to qualify for Infantry (Army).
6 37 Submitted to the draft.
6 37 Became a Merchant (Merchant Marine) with the new title Crewman.
6 41 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 41 Continued as Merchant (Merchant Marine).
7 45 Make an unexpected connection outside Lesa Peck's normal circles. Gain a Contact.
7 45 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 45 Voluntarily left Merchant Marine
8 45 Switched to Drifter (Barbarian).
8 47 Lesa Peck do not know what happened to Lesa Peck. There is a gap in Lesa Peck's memory.
9 47 Failed to qualify for Law Enforcement (Agent).
9 47 Continued as Drifter (Barbarian).
9 51 Suffer from a life-threatening illness.
10 51 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 54 Lesa Peck refused an offer of inducements to betray Lesa Peck's faith. Gain 4 enemies.
10 55 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
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