Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Established a network of contacts. Gain 3 contacts. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
24 |
Failed to qualify for Worker (Citizen). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Moved to a new world. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Find valuable salvage. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Nearly killed. Owe 40,000 for medical bills. |
7 |
39 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Retired. |
7 |
42 |
A new romantic starts. Gain an Ally. |
8 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
54 |
Good fortune. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |