Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Opponents of Lilla Mcdonalid's belief system ambush Lilla Mcdonalid. |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
21 |
Gained a contact. |
2 |
23 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
23 |
Continued as Rogue (Enforcer). |
3 |
26 |
Nearly killed. Owe 10,000 for medical bills. |
4 |
26 |
Failed to qualify for Artist (Entertainer). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
27 |
Accepted a deal with criminal or other figure under investigation. |
5 |
27 |
Became a Drifter (Wanderer). |
5 |
28 |
Betrayed by a friend. One of Lilla Mcdonalid's Contacts or Allies betrays Lilla Mcdonalid, ending Lilla Mcdonalid's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
28 |
Failed to qualify for Corporate (Citizen). |
6 |
28 |
Switched to Drifter (Barbarian). |
6 |
30 |
Lilla Mcdonalid run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
30 |
Returned to Believer (Missionary/Humanitarian). |
7 |
31 |
Opponents of Lilla Mcdonalid's belief system ambush Lilla Mcdonalid. |
7 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
31 |
Switched to Drifter (Scavenger). |
8 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
35 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
36 |
Opponents of Lilla Mcdonalid's belief system ambush Lilla Mcdonalid. |
9 |
36 |
Severely injured. Owe 25,000 for medical bills. |
10 |
36 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
36 |
Retired at age 36. |
10 |
36 |
Retired. |
10 |
40 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
48 |
A new romantic starts. Gain an Ally. |
13 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
49 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
14 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |