Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Lost eye or limb. Owe 1,250 for medical bills. |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
25 |
Failed to qualify for Law Enforcement (Agent). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Army (Infantry) with the new title Private. |
4 |
27 |
Assigned to an urbanised planet torn by war. |
5 |
29 |
Continued as Army (Infantry). |
5 |
33 |
Scarred. Owe 5,000 for medical bills. |
6 |
33 |
Became a Citizen (Corporate). |
6 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
37 |
Continued as Citizen (Corporate). |
7 |
39 |
Spent time maintaining and using heavy vehicles. |
7 |
41 |
Promoted to Citizen (Corporate) rank 1. |
8 |
41 |
Continued as Citizen (Corporate). |
8 |
44 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
9 |
45 |
Continued as Citizen (Corporate). |
9 |
48 |
Loretto Grain's business expands, Loretto Grain's corporation grows, or the colony thrives. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
53 |
Loretto Grain come into conflict with a splinter group Loretto Grain's own religion which maintains Loretto Grain's version is the wrong one. Gain 1 Rivals. |
11 |
53 |
Retired. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |