Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Law Enforcement (Agent). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
27 |
Rewarded for a successful mission. |
2 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
30 |
Continued as Agent (Law Enforcement). |
3 |
34 |
Accepted a deal with criminal or other figure under investigation. |
4 |
34 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
35 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
38 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
38 |
Continued as Rogue (Pirate). |
5 |
39 |
Louie Miles spend months in the dangerous criminal underworld. |
6 |
42 |
Continued as Rogue (Pirate). |
6 |
43 |
A police detective or rival criminal forces Louie Miles to flee and vows to hunt Louie Miles down. Gain an Enemy. |
7 |
43 |
Became a Drifter (Wanderer). |
7 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
47 |
Continued as Drifter (Wanderer). |
8 |
49 |
Suffer from a life-threatening illness. |
9 |
49 |
Became a Noble (Diplomat) with the new title Intern. |
9 |
52 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
10 |
53 |
Continued as Noble (Diplomat). |
10 |
55 |
Gained a contact. |