Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Established a network of contacts. Gain 2 contacts. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
38 |
Moved to a new world. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
40 |
An investigation takes on a dangerous turn. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Severely injured. Fully recovered. |
8 |
45 |
Failed to qualify for Scientist (Scholar). |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
49 |
Luetta Simmmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
49 |
Became a Scout (Explorer). |
9 |
51 |
Luetta Simmmons's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
9 |
53 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
53 |
Continued as Scout (Explorer). |
10 |
57 |
Luetta Simmmons's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
10 |
57 |
Promoted to Scout (Explorer) rank 2. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Retired at age 57. |