Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Find Ancient Technology. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Luisa Edwards survey an alien world. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
33 |
Gain Enemy if Luisa Edwards don't already have one. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Voluntarily left Wanderer |
5 |
33 |
Became a Agent (Intelligence). |
5 |
35 |
Moved to a new world. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
39 |
Luisa Edwards's work ends up coming home with Luisa Edwards, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
39 |
Became a Entertainer (Performer). |
7 |
41 |
Gain a patron in the arts. Gain an Ally |
7 |
43 |
Promoted to Entertainer (Performer) rank 1. |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
44 |
Luisa Edwards is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
44 |
Returned to Drifter (Wanderer). |
9 |
46 |
Suffer from a life-threatening illness. |
10 |
46 |
Became a Merchant (Broker). |
11 |
50 |
Continued as Merchant (Broker). |
11 |
52 |
A good deal ensures Luisa Edwards is living the high life for a few years. |