Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Expand the field of Seafarer (Ocean Ships), but gain a Rival in Lyda Carson's former tutor. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Entertainer (Artist). |
2 |
28 |
Gain a patron in the arts. Gain an Ally |
2 |
31 |
Promoted to Entertainer (Artist) rank 1. |
3 |
31 |
Voluntarily left Artist |
3 |
31 |
Became a Scout (Surveyor). |
3 |
35 |
Spend several years jumping from world to world in Lyda Carson's scout ship. |
4 |
35 |
Continued as Scout (Surveyor). |
4 |
37 |
Lyda Carson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
39 |
Forced to muster out. |
5 |
39 |
Became a Drifter (Barbarian). |
5 |
43 |
Find valuable salvage. |
6 |
43 |
Continued as Drifter (Barbarian). |
7 |
47 |
Continued as Drifter (Barbarian). |
7 |
48 |
Amnesia. |
7 |
51 |
Forced to muster out. |
8 |
51 |
Became a Rogue (Pirate) with the new title Lackey. |
8 |
53 |
Crime pays off. Gain victim as Enemy. |
8 |
55 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |