Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Study Gunner (Ortillery) as a hobby. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Scientist (Scholar). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
30 |
A good deal ensures Madie Rule is living the high life for a few years. |
3 |
31 |
Continued as Merchant (Merchant Marine). |
3 |
34 |
Given advanced training in a specialist field |
4 |
35 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
Make an unexpected connection outside Madie Rule's normal circles. Gain a Contact. |
4 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
39 |
Continued as Merchant (Merchant Marine). |
5 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
43 |
Continued as Merchant (Merchant Marine). |
6 |
46 |
Risk Madie Rule's fortune on a possibility lucrative deal and win. |
6 |
47 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
47 |
Continued as Merchant (Merchant Marine). |
7 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
51 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
51 |
Continued as Merchant (Merchant Marine). |
8 |
54 |
Given advanced training in a specialist field |
8 |
55 |
Forced to muster out. |