Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Civilian (Liaison). |
1 |
16 |
Maggie Payne's companions are attacked by fierce sea creatures! Maggie Payne flee gain one of the survivors as an Enemy. |
2 |
16 |
Continued as Dolphin Civilian (Liaison). |
2 |
20 |
A war or insurgency erupts on Maggie Payne's world. Maggie Payne is drafted into the military. |
3 |
20 |
Became a Dolphin Military (Guardian). |
3 |
21 |
An ambitious planetary operation goes badly wrong leaving Maggie Payne beached ashore without functional protective gear. Dehydration and skin damage requires lengthy recovery. |
4 |
21 |
Switched to Dolphin Civilian (Nomad). |
4 |
24 |
One of Maggie Payne's friends becomes involved with a revolutionary political faction advocating Dolphin
rights. Maggie Payne is caught up in the investigation and lose Maggie Payne's job. |
5 |
24 |
Failed to qualify for Infantry (Army). |
5 |
24 |
Submitted to the draft. |
5 |
24 |
Returned to Dolphin Military (Guardian). |
5 |
25 |
A mission goes badly wrong when a human leader disregards Maggie Payne's advice because Maggie Payne is ‘just
a Dolphin’ and then blames Maggie Payne for their mistake. Maggie Payne quitely accept it. |
6 |
28 |
Attempted to change assignments. |
6 |
28 |
Failed to qualify for Underwater Commando (Dolphin Military). |
6 |
28 |
Continued as Dolphin Military (Guardian). |
6 |
29 |
Gained a contact. |
7 |
32 |
Continued as Dolphin Military (Guardian). |
7 |
34 |
An ambitious planetary operation goes badly wrong leaving Maggie Payne beached ashore without functional protective gear. Dehydration and skin damage requires lengthy recovery. |
8 |
34 |
Returned to Dolphin Civilian (Nomad). |
8 |
35 |
Maggie Payne fail to rescue a high-status swimmer who was lost at sea. |
9 |
38 |
Continued as Dolphin Civilian (Nomad). |
9 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
40 |
Retired at age 40. |
10 |
40 |
Retired. |
10 |
43 |
Moved to a new world. |
11 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
A new romantic starts. Gain an Ally. |
12 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |