Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
22 |
Became a Merchant (Broker). |
2 |
26 |
Gained a contact. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Returned to Drifter (Barbarian). |
3 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Explorer). |
4 |
32 |
Marjory Askew's ship is damaged, and Marjory Askew have to hitch-hike Marjory Askew's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 6 Contacts. Gain 1 Enemies. |
5 |
32 |
Failed to qualify for Corporate (Citizen). |
5 |
32 |
Returned to Drifter (Barbarian). |
5 |
34 |
Marjory Askew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
37 |
Find valuable salvage. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
39 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
39 |
Returned to Merchant (Broker). |
8 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
43 |
Promoted to Merchant (Broker) rank 1. |
9 |
43 |
Continued as Merchant (Broker). |
9 |
46 |
Risk Marjory Askew's fortune on a possibility lucrative deal and win. |
10 |
47 |
Continued as Merchant (Broker). |
10 |
48 |
Smuggle illegal items onto a planet. |
10 |
51 |
Promoted to Merchant (Broker) rank 2. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Broker). |
11 |
54 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
55 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |