Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Citizen (Worker). |
2 |
24 |
Spent time maintaining and using heavy vehicles. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Matie Hand learn something Matie Hand should not have – a corporate secret, a political scandal – which Matie Hand can profit from illegally. |
3 |
27 |
Gain a criminal contact. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Political upheaval strikes Matie Hand's homeworld, and Matie Hand is caught up in the revolution. |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Matie Hand gain experience in a technical field as a computer operator or surveyor. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
41 |
Matie Hand is rewarded for Matie Hand's diligence or cunning. |
6 |
42 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
45 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Citizen (Worker) rank 3. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
50 |
Matie Hand's business expands, Matie Hand's corporation grows, or the colony thrives. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Scholar (Field Researcher). |
9 |
54 |
Assigned to work on a secret project for a patron or organisation. |