Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Maude Lynch's scout ship is one of the first on the scene to rescue the survivors of a disaster but Maude Lynch fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by Maude Lynch's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
29 |
Maude Lynch's business expands, Maude Lynch's corporation grows, or the colony thrives. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Maude Lynch befriend a superior in the corporation or the colony. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
37 |
Maude Lynch learn something Maude Lynch should not have – a corporate secret, a political scandal – which Maude Lynch can profit from illegally. |
5 |
37 |
Gain a criminal contact. |
5 |
38 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
41 |
Spent time maintaining and using heavy vehicles. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scholar (Physician). |
7 |
43 |
Assigned to work on a secret project for a patron or organisation. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
47 |
Advanced training in a specialist field. |
8 |
50 |
Promoted to Scholar (Physician) rank 1. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Switched to Scholar (Scientist) with previous rank. |
9 |
53 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
9 |
54 |
Promoted to Scholar (Scientist) rank 2. |