Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Involved in a gambling ring. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
A police detective or rival criminal forces Maxie Hudson to flee and vows to hunt Maxie Hudson down. Gain an Enemy. |
4 |
27 |
Became a Merchant (Broker). |
4 |
28 |
A good deal ensures Maxie Hudson is living the high life for a few years. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Maxie Hudson's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
39 |
A series of bad deals and decisions force Maxie Hudson into bankruptcy. Maxie Hudson salvages what Maxie Hudson can. |
7 |
39 |
Failed to qualify for Scientist (Scholar). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Given advanced training in a specialist field |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
A series of bad deals and decisions force Maxie Hudson into bankruptcy. Maxie Hudson salvages what Maxie Hudson can. |
9 |
46 |
Became a Entertainer (Artist). |
9 |
50 |
Gain a patron in the arts. Gain an Ally |
9 |
50 |
Promoted to Entertainer (Artist) rank 1. |
10 |
50 |
Continued as Entertainer (Artist). |
10 |
54 |
Gain a patron in the arts. Gain an Ally |
10 |
54 |
Promoted to Entertainer (Artist) rank 2. |