Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Used social standing to avoid the draft. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
28 |
Refused a challenge to a duel for Melvina McDermot's honour and standing. |
3 |
28 |
Continued as Noble (Administrator). |
3 |
29 |
Melvina McDermot reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Melvina McDermot sponge off Melvina McDermot's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
3 |
32 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
4 |
32 |
Continued as Noble (Administrator). |
4 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
36 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
5 |
36 |
Attempted to change assignments. |
5 |
36 |
Failed to qualify for Dilettante (Noble). |
5 |
36 |
Continued as Noble (Administrator). |
5 |
37 |
Moved to a new world. |
5 |
40 |
Forced to muster out. |
6 |
40 |
Became a Merchant (Free Trader). |
6 |
41 |
Make an unexpected connection outside Melvina McDermot's normal circles. Gain a Contact. |
7 |
44 |
Continued as Merchant (Free Trader). |
7 |
48 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
48 |
Continued as Merchant (Free Trader). |
8 |
50 |
Nearly killed. Owe 5,000 for medical bills. |
9 |
50 |
Became a Scout (Surveyor). |
9 |
54 |
Psychologically damaged by Melvina McDermot's time in the scouts. |