Melvina McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 57 F 4 (-1) 3 (-1) 1 (-2) 8 (0) 4 (-1) 8 (0)431848
Truthful
 
Skills
Admin 1
Advocate 0
Animals 0
Athletics 0
Broker 1
Diplomat 2
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Navigation 0
Persuade 0
Pilot 0
Profession (Hostile Environment/Contaminent) 2
Recon 0
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Noble Administrator Supervisor24
Merchant Free Trader 03
Scout Surveyor 01
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Riley Gibson Enemy 0 5 0 4 Cassilldan (M/28)
Goudhtue Uersnaourzok Rival 1 3 1 3 Vargr, Imperium (F/26)
Pierre Frazier Contact 2 1 1 0 Traltar (M/37)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 21 War breaks out, triggering a mandatory draft.
1 21 Used social standing to avoid the draft.
1 24 Left the colonies.
2 24 Became a Noble (Administrator) with the new title Assistant.
2 28 Refused a challenge to a duel for Melvina McDermot's honour and standing.
3 28 Continued as Noble (Administrator).
3 29 Melvina McDermot reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Melvina McDermot sponge off Melvina McDermot's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
3 32 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
4 32 Continued as Noble (Administrator).
4 35 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 36 Promoted to Noble (Administrator) rank 2 with the new title Supervisor.
5 36 Attempted to change assignments.
5 36 Failed to qualify for Dilettante (Noble).
5 36 Continued as Noble (Administrator).
5 37 Moved to a new world.
5 40 Forced to muster out.
6 40 Became a Merchant (Free Trader).
6 41 Make an unexpected connection outside Melvina McDermot's normal circles. Gain a Contact.
7 44 Continued as Merchant (Free Trader).
7 48 Severely injured. Fully recovered. Owe 2,500 for medical bills.
8 48 Continued as Merchant (Free Trader).
8 50 Nearly killed. Owe 5,000 for medical bills.
9 50 Became a Scout (Surveyor).
9 54 Psychologically damaged by Melvina McDermot's time in the scouts.
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