Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
28 |
Submitted to the draft. |
2 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
32 |
Vessel participates in a diplomatic mission. |
2 |
32 |
Gain a contact. |
3 |
32 |
Continued as Navy (Engineer/Gunner). |
3 |
35 |
Good fortune |
4 |
36 |
Attempted to change assignments. |
4 |
36 |
Failed to qualify for Line/Crew (Navy). |
4 |
36 |
Continued as Navy (Engineer/Gunner). |
4 |
37 |
During a battle, defeat or victory depends on Mertie Coleman's actions. The ship suffers severe damage and Mertie Coleman is blamed for the disaster. Mertie Coleman is court - martialled and discharged. |
5 |
37 |
Became a Scout (Courier). |
5 |
39 |
Mertie Coleman survey an alien world. |
6 |
41 |
Attempted to change assignments. |
6 |
41 |
Switched to Scout (Surveyor) with previous rank. |
6 |
43 |
A new romantic starts. Gain an Ally. |
7 |
45 |
Continued as Scout (Surveyor). |
7 |
48 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
49 |
Continued as Scout (Surveyor). |
8 |
50 |
Spend several years jumping from world to world in Mertie Coleman's scout ship. |
9 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
53 |
Retired at age 53. |
9 |
53 |
Attempted to change assignments. |
9 |
53 |
Failed to qualify for Explorer (Scout). |
9 |
53 |
Continued as Scout (Surveyor). |
9 |
55 |
When dealing with an alien race, Mertie Coleman have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |