Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Mertie Learmonth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
26 |
A mission goes wrong and Mertie Learmonth is stranded behind enemy lines. Ejected from the service. |
3 |
28 |
Attempt at commissioned failed. |
3 |
28 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
4 |
28 |
Continued as Marine (Marine Support). |
4 |
30 |
Display heroism in battle. |
4 |
32 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
4 |
32 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Marine (Star Marine) with previous rank. |
5 |
34 |
On the front lines of a planetary assault and occupation. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Ground Assault (Marine). |
6 |
36 |
Continued as Marine (Star Marine). |
6 |
40 |
A mission goes wrong; Mertie Learmonth and several others are captured and mistreated by the enemy. Gain Mertie Learmonth's jailer as an Enemy. |
7 |
40 |
Failed to qualify for Free Trader (Merchant). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Embroiled in legal trouble. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Make an unexpected connection outside Mertie Learmonth's normal circles. Gain a Contact. |
10 |
56 |
Forced to muster out. |