Crewman Mertie Learmonth  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 57 F 2 (-2) 2 (-2) 2 (-2) 5 (-1) 11 (1) 8 (0)2225B8
Always has a scowl, Diligent, Lustrous hair
 
Skills
Advocate 1
Animals 0
Carouse 0
Drive 0
Engineer (Life Support) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Leadership 1
Mechanic 0
Medic 2
Melee 0
Pilot (Capital Ships) 2
Profession (Sports/Team Ball Sports) 1
Recon 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 1
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Marine Marine Support Captain2 / 12
Marine Star Marine Captain2 / 12
Merchant Merchant Marine Crewman04
 
Name Type Affinity Enmity Power Influence Species
Jettie Male Enemy 0 4 0 0 Ziadd (F/32)
Jeff McLean Rival 2 2 2 1 Lancian (M/27)
Jeff McLean has negatively life-changing event.
Mintie Foster Contact 0 1 1 0 Vlazhdumecta (F/37)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 20 Attempted a risky adventure and was wildly successful.
2 22 Continued as Drifter (Barbarian).
2 24 Mertie Learmonth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 24 Became a Marine (Marine Support) with the new title Marine.
3 26 A mission goes wrong and Mertie Learmonth is stranded behind enemy lines. Ejected from the service.
3 28 Attempt at commissioned failed.
3 28 Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal.
4 28 Continued as Marine (Marine Support).
4 30 Display heroism in battle.
4 32 Commissioned in Marine (Marine Support) with the new title Lieutenant.
4 32 Promoted to Marine (Marine Support) officer rank 2 with the new title Captain.
5 32 Attempted to change assignments.
5 32 Switched to Marine (Star Marine) with previous rank.
5 34 On the front lines of a planetary assault and occupation.
6 36 Attempted to change assignments.
6 36 Failed to qualify for Ground Assault (Marine).
6 36 Continued as Marine (Star Marine).
6 40 A mission goes wrong; Mertie Learmonth and several others are captured and mistreated by the enemy. Gain Mertie Learmonth's jailer as an Enemy.
7 40 Failed to qualify for Free Trader (Merchant).
7 40 Submitted to the draft.
7 40 Became a Merchant (Merchant Marine) with the new title Crewman.
7 43 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 44 Continued as Merchant (Merchant Marine).
9 48 Continued as Merchant (Merchant Marine).
9 49 Embroiled in legal trouble.
10 52 Continued as Merchant (Merchant Marine).
10 53 Make an unexpected connection outside Mertie Learmonth's normal circles. Gain a Contact.
10 56 Forced to muster out.
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