Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
23 |
Someone more charismatic but less devout than Mintie Howell has become Mintie Howell's superior. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Spend time with an alien race. Gain a contact. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Find valuable salvage. |
5 |
34 |
Voluntarily left Wanderer |
5 |
34 |
Became a Agent (Intelligence). |
5 |
36 |
Rewarded for a successful mission. |
5 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
41 |
Given specialist training in vehicles. |
6 |
42 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
46 |
Go undercover to investigate an enemy. |
7 |
45 |
Mintie Howell's business expands, Mintie Howell's corporation grows, or the colony thrives. |
7 |
46 |
Promoted to Agent (Intelligence) rank 3. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
50 |
Befriended by a senior agent. |
8 |
50 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
54 |
An investigation takes on a dangerous turn. |
9 |
54 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
9 |
54 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |